Affective Computing Timeline

  • “Affective Computing” Introduction

    “Affective Computing” Introduction
    Early in 1995, Rosalind Picard complied all of the material she had collected regarding emotional computing and emotive technology into one document. To refer to the experience of feeling, she felt “affect” was a good adjective to describe this introductory paper. The “Affective Computing” Introductory Paper detailed evidence and ideas Picard had collected in her research studies on emotion leading up to this point.
    http://www.cs.haifa.ac.il/~golumbic/courses/emotion/95.picard-paper.pdf
  • “Clippit”

    “Clippit”
    Introduced by Microsoft Word, Clippit or “Clippy” was a virtual assistant in the form of an animated paperclip. It was designed to offer helpful tips and suggestions to the user of the technology. Clippy would often pop up at unprofessional times, interrupting the user, thereby gaining much negative attraction and frustration from users. Clippit was fully removed by Microsoft in 2007.
    https://www.youtube.com/watch?v=3G_uCbKoG5A
  • “Kismet”

    “Kismet”
    Developed by MIT Professor Cynthia Breazeal, “Kismet” was the first social robot to be introduced. With large, expressive eyes, flexible red lips and mobile ears, Kismet was designed to interact with humans in a natural and expressive way. The robot could display a range of emotions like anger and joy, and was continuously learning things through human interactions and facial recognitions. https://tpt.pbslearningmedia.org/resource/eng06.sci.engin.design.kismet/kismet-the-social-robot/
  • “Affective Computing” is Published

    “Affective Computing” is Published
    A groundbreaking book written by Rosalind Picard, “Affective Computing” was published after receiving attention on her ideas about emotions. Picard outlined the intellectual framework for affective computing. If we want computers to interact with humans, we need to give them the ability to recognize, understand and express emotion according to Picard. The book inspired many researchers to further study technology and emotion. https://direct.mit.edu/books/monograph/4296/Affective-Computing#
  • “Affectiva” is Launched

    “Affectiva” is Launched
    Affectiva was launched in 2009 by the MIT Media Lab, seeking to leverage the use of affective computing technology for use in commercial industries. Today, Affectiva has reached many industries. One being the advertisement industry. By using emotional ad testing, Affectiva analytics can measure responses to brand content to ads based on emotional and cognitive responses (McManus, 2023).
    https://www.smarteye.se/blog/affectiva-emotion-ai-and-the-future-of-consumer-research-in-advertising/
  • 3-D Printed Houses

    3-D Printed Houses
    With technology constantly becoming more advanced, I believe that in the next 25 years, we could start to see houses being “built” by 3-D printers. These printers are already being used in aerospace and medicine. As robots start to work in more industries, we could see technology incorporated into 3-D printing of houses. While it may take some trial and error, I think this is a very feasible task for 3-D printers to accomplish.
  • Holograms

    Holograms
    100 years from now, I believe that holograms, which are 3-D images created by the interference of light waves but can still be viewed by the naked eye, will be accessible to all humans. With a few prototypes of holograms being worked on in today’s age, with constantly evolving technology, holograms will be advanced enough in 100 years for transforming ways of life - work, learning, communicating.