7 instructional design tips effective elearning

A Brief History of Learning Design Theory

By smw0813
  • Pestalozzi

    Pestalozzi
    Johann Heinrich Pestalozzi said that children learn best through activities
  • Froebel

    Froebel
    Friedrich Froebel created the concept of kindergarten, recognizing that children have unique needs and capabilities
  • Dewey

    Dewey
    John Dewey stressed continuing learning experiences from school age into the real world
  • Pavlov

    Pavlov
    Ivan Pavlov first published his work on classical conditioning
  • Thorndike

    Thorndike
    Edward Thorndike promulgates his theorems: the law of recency, the law of effect, and the law of exercise
  • Tyler

    Tyler
    Ralph Tyler stated "Each [learning] objective must be defined in terms which clarify the kind of behavior which the course should help to develop".
  • Dale's Cone of Experience

    Dale's Cone of Experience
    Edgar Dale developed the "Cone of Experience" representing the various types of learning experiences
  • Skinner

    Skinner
    B. F. Skinner published "The Science of Learning and the Art of Teaching", stating the requirements for increasing human learning and the desired characteristics of effective instructional materials
  • Bloom

    Bloom
    In "Taxonomy of Education Objectives", Benjamin Bloom identifies the three principal domains of learning: cognitive, psychomotor, and affective.
  • Mager

    Mager
    Robert F. Mager's "Preparing objectives for programmed instruction" outlined the steps for defining learning objectives.
  • Crowder

    Crowder
    Norman Crowder introduced branching programming to either skip ahead through easy material, or review remedial frames as needed.
  • Glaser

    Glaser
    Robert Glaser introduced the concept of criterion-referenced measures, which judges the acquisition of learner behaviors against a set of standards, rather than against other learners' performance.
  • Lumsdaine

    Arthur Lumsdaine linked behavioral psychology to learning, stating that training devices should be designed to provide efficient learning conditions, especially guided practice and prompt feedback.
  • Gagné

    Gagné
    Robert M. Gagné stated his Nine Events of Instruction that enhance student learning. He indicated that a learner must master subordinate skills before approaching a superordinate one, so instructional materials must be designed accordingly.
  • Cognitivism

    The theory of cognitivism addressed the internal mechanics of learning.
  • Scriven

    Scriven
    Michael Scriven suggested formative evaluation of learning materials: gathering feedback on drafts of the materials from learners before they are in their final form enables educators to evaluate their effectiveness and revise accordingly.
  • Papert

    Papert
    Seymour Papert's theory of Constructionism proposed using mental models. Learners use what they already know to acquire new knowledge, favoring authentic learning tasks.
  • Design-Based Research

    Design-based research theory allows real-world complexities to influence learning materials.
  • Lave and Wenger

    "Situated Learning" by Lave and Wenger places learning in central participation within a community, rather than rote knowledge acquisition. More educators begin to place learning and learners within a cultural-historical context.
  • Mayer

    Mayer
    Dr. Richard E. Mayer introduces learning principles like Segmentation and Fostering Generative Processing to apply classroom-acquired knowledge to real-world situations.
  • Connectivism

    Connectivism
    Connectivism, as proposed by George Siemens and Stephen Downes, is the integration of principles explored by chaos, network, and complexity and self-organization. The first learning theory based on digital natives.