Oip

Generation Z

  • PlayStation 2

    PlayStation 2
    The PlayStation 2 (PS2) represents a significant change in the concept of game consoles. The PS2 allowed for DVDs to be played as well as game disks, making it more of an entertainment console than a game console. Many consumers bought the PS2 for its DVD player alone, since the PS2 was cheaper than stand-alone DVD players. In turn, this greatly increased consumer adoption of the DVD format.
  • PowerMac G5

    PowerMac G5
    With a distinctive anodized aluminum case, and hailed as the first true 64-bit personal computer, the Apple G5 is the most powerful Macintosh ever released to that point. While larger than the previous G4 towers, the G5 had comparatively limited space for expansion. Virginia Tech used more than a thousand PowerMac G5s to create the System X cluster supercomputer, rated #3 in November of that year on the world’s TOP500 fastest computers.
  • Nintendo Wii

    Nintendo Wii
    Nintendo's Wii game system does not merely introduce new games and controllers, but new ways of interacting with game systems. The Wii Remote combined advanced gesture recognition into gaming, using accelerometer and optical sensor technologies to interact with the user. These advances allowed for games to incorporate a wide range of player physical movements. Several games came their own with specialized controllers, including Wii Fit, Wii Tennis and Wii Boxing.
  • Movie Wall-E

    Movie Wall-E
    Pixar Animation Studios and Walt Disney Pictures produce the motion picture WALL-E (Waste Allocation Load Lifter-Earth Class), about a robot left to clean up Earth after humans abandon a littered and dying home planet. After more than 700 years, WALL-E has developed sentience and discovers a seedling, the first sign of new biological life on the planet. The film won the Academy Award for Best Animated Feature and the Hugo award for Best Dramatic Presentation. (favorite Movie)
  • Nest Thermostat

    Nest Thermostat
    The Nest Learning Thermostat is an early product made for the emerging “Internet of Things,” which envisages a world in which common everyday devices have network connectivity and can exchange information or be controlled. The Nest allowed for remote access to a user’s home’s thermostat by using a smartphone or tablet and could also send monthly power consumption reports to help save on energy bills. The Nest would remember what temperature users preferred.